#camera
obj_start
obj_type    camera
pos         .4 0 -2.3
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       401
height		401
units       5
sub_dis		16
sub_var		20
max_recurs	2
//parse add_post bloom 5,5,{1,4,6,4,1,4,16,24,16,4,6,24,36,24,6,4,16,24,16,4,1,4,6,4,1},230,0.06
debug_level	5
obj_end

#smaller light front
obj_start
obj_type    light
pos         -2 -4 -4
ambient     255 255 300
diffuse     400 400 470
specular    500 500 570
spec_alpha  0.5
obj_end

#light white front
obj_start
obj_type    light
pos         4 -4 -4
ambient     255 255 255
diffuse     400 400 400
specular    300 300 300
spec_alpha  0.5
obj_end


#sphere center green
obj_start
obj_type    sphere
pos         1 0 0
radius      1
ambient     50 25 50
diffuse     50 170 50
specular	300 300 300
spec_alpha  50
reflect     .5
refract     0 
obj_end

#sphere center red
obj_start
obj_type    sphere
pos         -1 0 0
radius      1
reflect     .5
ambient     15 15 15
diffuse     170 50 50
specular	255 250 250
spec_alpha  100
obj_end

#blue plane
obj_start
obj_type    plane
pos         0 1 0
normal		0 -1 0
reflect     .5
refract     0
trans       0
ambient     0 0 0
diffuse     15 15 130
specular   0 0 0 
spec_alpha  2000
obj_end

